In the intervening three centuries, mankind has rebuilt and returned to space.
The game setting follows on from that of GDW's military role-playing game Twilight: 2000, in which a worldwide conventional war with limited nuclear exchanges at the end of the 20th century nearly brought about the end of civilization. The game was revived twice, first in 2007 by QuikLink Interactive as a supplement titled 2320 AD for the Traveller20 game (based on the d20 System), and then in 2012 by Mongoose Publishing as a 2300 AD setting sourcebook for their version of Traveller. As games historian Shannon Appelcline noted in the 2014 book Designers & Dragons, "The last few 2300 books supported this darker cyberpunk future, but it wasn't enough to sustain the line, which came to an end in 1990." : 172 GDW also quickly published several other cyberpunk supplements for 2300 AD, but sales remained poor. In an attempt to ride this wave, GDW published Earth/Cybertech Sourcebook in 1989 to give 2300 AD a cyberpunk theme and also return the focus of the game to Earth rather than space. Talsorian Games's Cyberpunk (1988) and FASA's Shadowrun (1989). Ībout the same time, several competitors released cyberpunk-themed role-playing games which proved to be popular, including R. Perhaps because of the initial confusion, Traveller: 2300 / 2300 AD sold poorly compared to Traveller. The similar titles caused confusion between Traveller and the new game, and in 1988, GDW released a second edition retitled 2300 AD. paper map with 3D representation of nearby star systems within 50 light years of Earth.8-page introductory adventure, "The Tricolour's Shadow".The game was published as a boxed set that contained: Although this new game, published in 1986, had no ties to Traveller, and used a completely different game system, GDW titled it Traveller: 2300. Two years later, wanting to follow up with a similar-themed " hard science" space-based role-playing game, GDW took the Twilight 2000 storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game Twilight 2000, set in the year 2000 following a nuclear war. GDW created the popular science fiction role-playing game Traveller in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF. 14 A CHRONOLOGY OF THE TRAVELLER UNIVERSE. 11 Mercenaries – Travel to Distant Worlds, Meet Exotic Beings. Traveller is a registered trademark of Far Future Enterprises, and is used under license.
GURPS Traveller is copyright © 1998, 1999, 2002 by Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Special thanks to Onno Meyer and all the other second-edition contributors. Bogan, Jr., Rob Day, Robert Eaglestone, Steven Hudson, David Pulver, Hans Rancke-Madsen, Brett Slocum, and David Summers and his Star Captains.
DAWSON and LOREN WISEMAN GURPS Errata Coordinator ❚ ANDY VETROMILE Sales Manager ❚ ROSS JEPSON ZAUDER Print Buyer ❚ MONICA STEPHENS Art Direction ❚ ALAIN H. ZEIGLER Production ❚ JACK ELMY AND GENE SEABOLT Production Assistance ❚ ALEX FERNANDEZ AND J.
GURPS System Design ❚ STEVE JACKSON Managing Editor ❚ ANDREW HACKARD GURPS Line Editor ❚ SEAN PUNCH GURPS Traveller Line Editor ❚ JON F. ANDREW KEITH, DAVID NILSEN, DAVID SUMMERS, AND AERRON WINSOR Edited by JACK ELMY, STEVE JACKSON, AND GENE SEABOLT Illustrated by YESSE AMERICA, KURT BRUGEL, ROB CASWELL, JESSE DEGRAFF, LANGDON FOSS, GLENN GRANT, MARCUS KIM, DANIEL LUNSFORD, ALLEN NUNIS, TOM PETERS, AND LANCE WINKEL Science Fiction Adventure in the Far Future SECOND EDITION By LORENīased on the award-winning Traveller science-fiction universe by MARC MILLER Spaceship Design and Combat System by DAVID PULVER Character Templates by SEAN PUNCH Additional Material and Assistance by M.J. Neural Interface, Implants, and Cybernetics and Kill ThemĪ Concise History of Ziru Sirka, Part III Mercenaries – Travel to Distant Worlds, Meet Exotic Beings.